What 47 concluded, abandoned, or paused campaigns can—and cannot—tell us about building a campaign that reaches an ending In June 2026, we set out to collect data in a survey…
D&D Beyond Is Turning Dungeon Masters Into Curators
Dungeons & Dragons has never suffered from a shortage of material. For most of the game’s history, however, a Dungeon Master could establish the boundaries of a campaign with a…
PC 101: Build Your D&D Character Playbook
Turn a crowded D&D character sheet into four practical plans: your common turn, alpha burst, defensive response, and escape route. Download the free second PC 101 ebook.
PC 101: Learn to Read Your D&D Character Sheet
Learn how to navigate a D&D character sheet, find the right modifiers, understand your defenses and resources, and resolve common rolls. Download the free first PC 101 ebook.
Campaign Reliability Survey Early Findings
With just over 100 responses to our Campaign Reliability Survey, we can start to draw some loose conclusions. Before we present numbers and conclusions, we have to responsibly say that…
A 15-Second Drill for Better D&D Combat Narration
Combat narration often collapses into “you hit” and “you miss” because the GM is already overloaded. This practical 15-second drill builds faster, clearer, more physical descriptions without slowing initiative or taking control away from players.
The D&D Campaign Reliability Survey: Your Input Matters
The D&D Campaign Reliability Survey aims to investigate how often campaigns sustain their intended gameplay versus how many collapse or pause. It gathers data on various aspects such as campaign length, player dynamics, and scheduling challenges. Insights will help improve understanding of campaign longevity and community experiences.
Greenwood County
Episode 1: The Orange Word The paint was still wet. Ran in little orange tears down the barn, tall as a man. EVICTED. My mother said the county picked orange…
The Ruins of the Forgotten Crypt: A Shifting-Floor Encounter (SL-E-003)
A level-5 dark fantasy encounter featuring a shifting crypt floor, undead wardens, fiendish rivals, and a sealed sarcophagus worth fighting—or bargaining—for.